VERY simple interface, but powerful enough to draw out a basic (symmetrical) model in 3D. Metasequoia should be able to open the files you make with it, and it actually has a similar feature if you know how to use it.Ī good 3D program, albeit not as capable as Blender. There is a free version that is limited in it's features but never expires. Upgrading to the full version costs approximately $45 (they take PayPal, but you have to e-mail the seller), and will add the ability to use the UV unwrap feature, and allow the use scripts and plugins. Japanese language 3D software, this is possibly what Kio uses for his modelling projects.Ī commercial 3D program. If you can afford this program (or are lucky enough to already have it) there are tools available that allow you to output a rigged PMD model with expressions/morphs.Īnother commercial program ,Maya and 3DS are the industry standards. It's been some time since I used Maya, so I couldn't comment on the features.Īnother Japanese language application. x, although it's unnecessary now as Metasequoia's latest versions now come with the ability to export to. I've been told that Max is more suited for game development than Maya, but I've never used the program (opened it up to see what it looked like, and that was about it). One of the more expensive programs available.As Kawai has mentioned MMD is a lot easier to learn. Also it was originally designed to create music videos for Vocaloid songs so lots of dance motions and characters started from that purpose. It's why so much of the original content for the program is from Japanese users. You can get decent lighting from MMD without any plugins. Raycast just allows for more realistic lighting. But as I said, MMD was originally designed with Vocaloid animations in mind, so look at it through that lens. In its natural state you can get some excellent lighting if you're going for a more anime style scene. I think part of the reason MMD has more content is because it's easier to pick up and learn, and I think part of that is because of the difference in purpose. MMD is designed exclusively for animation (and by extension still images) and thus can get highly specialized in the tools to do so. Whereas Blender can do all that plus creating models and things from scratch, thus has a much more in-depth system aimed at that, and ends up with a ton more complicated controls to learn. I come from over a decade using MMD and all I can do in Blender is use it to convert game-rips to MMD format. MMD can have scenes look just as good as if they were made in Blender though if you use the right effects. The MikuMikuEffect plugin is basically essential and the community has such a wide range of gorgeous and useful effects to make your work better.Īlso don't judge MMD for needing plugins to make things look really good when Blender also needs plugins for a lot of things. I know where to find a lot of excellent MMD tutorials if you want to continue using the program. I picked up MMD and PMD way back in high school in the very early 2010s. PMD wasn't even available in English yet and I thought it was less of a headache to understand than Blender was at the time. I really did not like Blender 2.5x's interface. (I'm still confused about why the devs thought it was a good idea to cram a game engine into the 3D modeling program.)įor someone with a casual interest in 3D animations, MMD was and still is significantly easier to learn. I reluctantly accepted that learning Blender is kinda necessary if one wishes to personally create MMD models. (Unless one is fortunate enough to have access to a heavy duty, paid 3D modeling program.) PMD was okay for adding final touches or cobbling already sculpted pieces together into a working MMD model. #Mmd metasequoia tutorial full version#.
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